All Posts in design

April 21, 2012 - Comments Off on Hacker News Clean Redesign

Hacker News Clean Redesign

One of the greatest things for a designer is the challenge of redesigning something well-known - just for the hell of it. Here is my take of a redesigned Hacker News. Please note: This redesign was just for fun, based upon various points of discussion from another redesign.

Here's the details:

  • Everything fits on the one line which helps reduce the clutter and would allow more articles above the fold (in this design I have kept the standard 30).
  • The darkest items are now the titles taking the focus off the header and straight to the content.
  • Font used is Droid Sans (Google Webfont)
  • Secondary links (in header and next to titles) have been dulled slightly to be easier on the eyes.
  • Background has been lightened.
  • SUBTLE: Removed the dots from the position numbers (trust me, it makes a difference!).
  • SUBTLE: The More link is now orange. Yep, awesome.

Full size version here:
(Open this link in a New Tab to avoid the popup)

HackerNews Redesign by Diesel Laws

April 11, 2012 - Comments Off on UI/UX and the Importance of First Impressions [Deck & Video]

UI/UX and the Importance of First Impressions [Deck & Video]

UI/UX and the Importance of First Impressions [Deck & Video] is an overview of User Interface and User Experience presented to the teams of AngelCube 2012.


UI/UX and the Importance of First Impressions
Presented to the teams of AngelCube 2012
Diesel Laws, Designer & Co-founder of
Ask the world questions and get opinions in realtime.

I’m here to mentor & help you with UI/UX design.
angelcube all the way baby.

UX is how a user experiences your product.
UI is what interface they're interacting with.
UX is the intangible feel, flow & simplicity.
UI is the tangible buttons, forms and images.

Path, Apple, Clear, Facebook (Timeline)
Path - UI is consistent theme, cute animations & simple layout.
UX is intimate, fun & inviting.
Clear - UI is heatmap gradient, interactive animations & clean layout.
UX is easy, unique & clear.

Good products sell.
Gorgeous products sell faster.
How can non-designers create gorgeous products?
TIP: A doctor doesn’t have to break every bone in their body to know how to fix one.

1. UX is everyone’s role.
When a user visits your website, downloads your app and uses your product they are following your direction. Every day you are crafting someones experience.

2. Think like a user.
iPhone message from mum: Hi were having a great time in bali the weather is warm and the shopping is great miss you
My brain corrected it: Hi, we’re having a great time in Bali. The weather is warm and the shopping is great. We miss you.
No one explains what these buttons do.
I completely forgot to think like a first time user.

3. Break down every page to the most important elements.
Ask yourself, what one thing does this page need to do?
Then remove everything else.*
*I’m serious.

4. 3 clicks to get anywhere.
As a general guide, a user should be able to reach any page within 3 clicks from their home screen.

Edit Company Page on Facebook:
1. Search for company.
2. Click on Company name.
3. Click Manage button.

Edit Bio on Facebook:
1. Click profile name.
2. Click Update Info.
3. Click Edit button.

5. Consistency is powerful.
Font: Sansation Bold
Cyan, Grey, Yellow, White
Consistency builds credibility

6. Realise that great UI/UX can keep users happy.
What do users think when your product has a problem?
Great UI/UX + Problem = “Annoying, but I’ll get used to it.” “Support were really helpful.”
Mediocre UI/UX + Problem = “Crap product, I’m not using it again.” “I’m not recommending it to friends.”

7. Everyone judges a book by the cover.
Most users believe that your website, logo or app is the whole product.

8. STEAL. Most things you’re building have been built before.
E.g. Profiles. Same same but different.

9. Design can sell a product before it’s built.
Yay, landing pages! And screenshots, mockups, templates & videos.

10. They come for the UI, they stay for the UX.
Check out this, you can _____
upload photos, watch videos, download music...
I love using this, it’s ______
fun, easy, quick, simple...

1. UX is everyone’s role.
2. Think like a user.
3. Break down every page to the most important elements.
4. 3 clicks to get anywhere.
5. Consistency is powerful.
6. Realise that great UI/UX can keep users happy.
7. Everyone judges a book by the cover.
8. STEAL. Most things you’re building have been built before.
9. Design can sell a product before it’s built.
10. They come for the UI, they stay for the UX.

Lets get simple.
Investors love traction. Traction comes from users. Users love great products.
Products that have great UI/UX appeal to both.
It’s as simple as that.

December 29, 2011 - Comments Off on Do You Still Use Physical Business Cards?

Do You Still Use Physical Business Cards?

A while back I wrote a piece titled Pros and Cons Of Digital Business Cards. In it I listed a few of the benefits for digital business cards (e.g. creating an edge when meeting new clients) and reasons against.

But one thing I forgot to consider was the ratio of sharing. For a digital business card, the ratio is usually 1-1, and I imagine it would be quite rare for that person to forward it on. Yet with one physical card, it can sit on a bench and be seen by multiple people passing by. The ratio could be anywhere from 1-2 to 1-Unlimited depending on where it's placed. It's like a mini-billboard until it's collected, often promoting your name/business to more people in one go.

The great thing about this for my freelancing is that I can promote my UX/UI and design work with physical business cards (see below), while promoting my startup ( in person/digitally. Even though I look forward to the day when we don't 'need' to use physical business cards, it's worth making the most of both avenues now.

Do you still use physical business cards? Let me know in the comments.

December 22, 2011 - Comments Off on Great Design Is Now The Currency

Great Design Is Now The Currency

With the likes of Google, Facebook, Twitter and Path taking big steps towards 'great' design we are starting to see the era of design come to light. It may seem biased from a designers point of view, but it only takes a moment for anyone to look at all the old/new services being represented with incredible user interfaces, solid user experience flow and gorgeous branding throughout. Great design is now the currency.

Many of us should be thankful to the behemoth that is Apple - who played the underdog for many years until finally finding its feet with the 'iRange'. Companies have since replicated the simplicity, elegance and beauty that is the Apple products as Apple moved to become the most valuable company worldwide. Their push into top position sparked the adoption of gorgeous design across the web and mobile alike. Of course, it's not just Apple that pushed the envelope. Many companies had already started shifting their focus towards a cleaner look, sexier user interfaces and a focus on seemingly irrelevant design details that even Steve Jobs would have appreciated.

There was a time recently where designers were an afterthought, an addon to an already existing product. Now designers are leading services with their unique vision, giving their products the edge needed in an over-saturated market. This big push into design has spurred on a flurry of activity in terms of new hires, incredible apps, designer co-founders and more. But what will the currency of design look like as the year rolls on?

Late 2011: Designers create new vision & push the boundaries in various areas of the tech landscape

As we've witnessed, Google+ has brought their UI/UX into line across multiple products (Youtube, Gmail, Reader, Google+) while Twitter pushed a completely new interface for its mobile market (to be later rolled into their core product). Many other companies have developed into new fields and led the way with new designs that have inspired many.

Early 2012: Customers/Sales define the leading designs - Companies start redeveloping to utilise the most popular design aspects

In a matter of months we are likely to see duplications of previous designs, layouts, buttons and other UI components at play. Naturally, this will alter the user experience and effect how websites and apps are used. Customers will request (design) features from other successful products and companies will adopt elements to suit.

Mid 2012: Many products become visually aligned - Interfaces are continually tweaked with small updates vs large redesigns or redefining concepts

Websites and apps will be at a stage where the functionality of their products will only slightly differ in the way of design. Animations, icons, flow and overall styling will have a familiar feel as customers jump between different platforms. In light of this, many companies will begin to alter their focus away from design, leaving only small tweaks in the spotlight.

Late 2012: Design hits a peak of awareness and alignment - Design begins to take a sidestep to the next focus area of the tech landscape

Design as a currency will funnel into a merge point. At this time, many companies will already be focused on the next big 'edge' for their products and stepping up to put that into motion. Design will not disappear - it will become an important element of a product but not nearly as powerful as the months prior.

Do you believe great design is now the currency? Share your opinion in the comments.

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